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Varial

(2022)
Gigantic Kaiju, rabid robots, sick skate tricks, and more await you in Varial.  Built by a core team of 11, with over 50 assisting members, Varial follows a skateboarder who must fight a living skatepark in a post-apocalyptic city to save his home.  The game is being developed in Unreal Engine with a projected Steam release date of June 2022.

My Roles

Lead Game Designer: 

  • Heading a team of game designers in conjunction with the Project Owner to develop innovative, thematic mechanics that give a fun, powerplay vibe with skateboarding movement, ranged and melee combat, and skateboard trick combo meters.

    • Directing core art team in conjunction with the Art Lead in level set dressing

    • Working with programmers to design mechanics and implement them in Unreal Engine 4 using blueprints and Perforce.

  • Led the Design and Implementation of all Level Design with attention paid to pathing and full utilization of mechanics

    • Delivered a full arena style level and living level, on a Kaiju's back, to the Game Designer's Conference in San Francisco.

    • Iterating to design a cinematic, linear level with full focus on the Kaiju-Player relationship after feedback from playtests and GDC.

  • Hosting playtest sessions online and offline in order to perfect and constantly reiterate on core mechanics as well as find areas of discontent, bugs, and emergent gameplay mechanics to explore.

  • Heading writing Project's official Game Design Documentation- written and managed in Google Suites.

Producer:

  • Utilizing an Agile workflow with daily sprints and 2 week SCRUM meetings for maximum efficiency and cohesion across the core team

  • Working with the entire team to create a flexible producer schedule, at the behest of the client, giving the entire team the opportunity to act as SCRUM Masters

  • Utilized Google Sheets, Microsoft Excel, and Kanban in Jira to iterate and improve production practices.

Level Design Plans and Sketches:

Production:

Gameplay:

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