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Varial
(2022)
Gigantic Kaiju, rabid robots, sick skate tricks, and more await you in Varial. Built by a core team of 11, with over 50 assisting members, Varial follows a skateboarder who must fight a living skatepark in a post-apocalyptic city to save his home. The game is being developed in Unreal Engine with a projected Steam release date of June 2022.
My Roles
Lead Game Designer:
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Heading a team of game designers in conjunction with the Project Owner to develop innovative, thematic mechanics that give a fun, powerplay vibe with skateboarding movement, ranged and melee combat, and skateboard trick combo meters.
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Directing core art team in conjunction with the Art Lead in level set dressing
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Working with programmers to design mechanics and implement them in Unreal Engine 4 using blueprints and Perforce.
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Led the Design and Implementation of all Level Design with attention paid to pathing and full utilization of mechanics
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Delivered a full arena style level and living level, on a Kaiju's back, to the Game Designer's Conference in San Francisco.
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Iterating to design a cinematic, linear level with full focus on the Kaiju-Player relationship after feedback from playtests and GDC.
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Hosting playtest sessions online and offline in order to perfect and constantly reiterate on core mechanics as well as find areas of discontent, bugs, and emergent gameplay mechanics to explore.
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Heading writing Project's official Game Design Documentation- written and managed in Google Suites.
Producer:
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Utilizing an Agile workflow with daily sprints and 2 week SCRUM meetings for maximum efficiency and cohesion across the core team
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Working with the entire team to create a flexible producer schedule, at the behest of the client, giving the entire team the opportunity to act as SCRUM Masters
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Utilized Google Sheets, Microsoft Excel, and Kanban in Jira to iterate and improve production practices.
Level Design Plans and Sketches:
Production:
Gameplay:
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