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Project Rainfall
(2021)
Project Rainfall is a proof of concept for a multiplayer shooter game that takes place in an Ancient Desert. The first part of the prototype consists of a level design built in Unreal Engine and Maya. The second part is a blueprinted multiplayer character pack that focuses on movement mechanics and FPS mechanics surrounding the watergun concept.
My Roles
Level Designer:
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Moved from competitor research and level concept into blocking out a prototype for a large multiplayer shooter map with a focus on player movement and interactive pathing.
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Designed interactive features- such as ziplines and rocketing geysers- and then implemented them in Unreal Engine 4 with Blueprinting in collaboration with a game designer.
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Constant and consistent iteration on Project's initial map design over the course of 10 weeks to respond to player feedback.
Producer:
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Led Game Designer in the creation of the Project, managing dates and times- as well as Version Control through Github.
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Organized playtesting sessions and interpreted and compiled feedback for Designers.
Game Designer:
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Wrote Project's official Game Design Documentation
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Worked with a Game Designer to bring design to function- focused on fine-tuning metrics in order to have best player feel, with feedback from playtest sessions.
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