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Valorant Fan Project
(2021)
This environment was created with a focus on narrative inclusion in design- with a look at one main question. What would the character Viper from Valorant have in a Kingdom sponsored toxicology laboratory? This project takes a deep look at design and attention to narrative in its detail.
My Roles
Environment Designer:
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Designed with the concept of being "seen when playing in a Valorant level, but not as an accessible player area".
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Workflow: Blockout in Unreal Engine 4 with SuperGrid Starter Pack, pulled pieces into Maya to create accurate assets, reimported into Unreal and reassembled with textures.
Game Artist:
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Created all meshes in Maya and textured with material blueprints in Unreal Engine.
Game Developer:
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Created all meshes in Maya and textured with material blueprints in Unreal Engine.
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