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Valorant Fan Project

(2021)
This environment was created with a focus on narrative inclusion in design- with a look at one main question.  What would the character Viper from Valorant have in a Kingdom sponsored toxicology laboratory?  This project takes a deep look at design and attention to narrative in its detail.

My Roles

Environment Designer: 

  • Designed with the concept of being "seen when playing in a Valorant level, but not as an accessible player area".

  • Workflow: Blockout in Unreal Engine 4 with SuperGrid Starter Pack, pulled pieces into Maya to create accurate assets, reimported into Unreal and reassembled with textures.

Game Artist:

  • Created all meshes in Maya and textured with material blueprints in Unreal Engine.

Game Developer:

  • Created all meshes in Maya and textured with material blueprints in Unreal Engine.

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